In order to achieve our educational objectives, we will provide students with a quality teaching and learning environment, with diverse methods focused on the acquisition of different types of learning that will lead not only to the acquisition of competences, but also of attitudes and values.
- Conceptualisation and evaluation of the human-machine interaction of products, systems, applications and computer services in the field of video games.
- Complete management and planning of software projects and handling of design methodologies, as well as planning and modelling tools.
- Knowledge and understanding of the structure and roles that make up a video game company, management of the information obtained in the master's degree itself as well as the autonomy to carry out these roles.
- Ability to generate and analyse expressive and narrative resources applied to audiovisual discourses, with special emphasis on multimedia, hypermedia and video games.
- Ability to carry out the artistic aspect of the video game, create characters and environments both in 2D and 3D, as well as their subsequent animation.
- Understanding and mastery of the basic concepts of the general laws of the classical mechanics of video games and their application to the resolution of problems inherent to their development.
- Knowledge of the structure, organisation, operation and interconnection of computer systems, the fundamentals of their programming, and their application to the resolution of problems specific to the development of video games.
- Knowledge of the function of the operating system and development kits for mobile devices and video game platforms.
- Will have the ability to understand the video game within a context when designing it and will know how to choose the most appropriate strategy for its creation, taking into account all the factors involved in the process.
- Ability to design and evaluate person-device interfaces that guarantee the accessibility and usability of computer systems, services and applications.
- Will be able to apply development principles and methods to model, design and develop applications, intelligent systems and knowledge-based systems.
- They will be able to handle the basic principles of sound production in the field of video games and will master professional tools related to the medium.